The US Army has announced a $50 million investment over five years to develop video game training systems to prepare soldiers for combat.
Not playing around: Army to invest $50M in combat training games
The “games for training” program will start in 2010. Jump to the above link to read all about this new initiative in the Stars and Stripes online edition.
Categories: Education · Virtual Worlds
Well, that was a short run. Today Google announced that they are pulling the plug on Lively.
Lively no more
The free private virtual world platform went into beta last July. It showed some promise, and after a discussion with one of the project team I had some hope that they were going to enhance it for education. The big add that needed to be made was voice support. Any virtual platform that even wants to think about being taken up by education needs to have full voice support at an absolute minimum, and should have some kind of video support for streaming and live broadcast. Google Lively had neither.
Very soon after the launch of the beta Lively rooms started popping up in violation of the terms of service and community standards with adult themes and content. When these rooms started landing at the top of the popular rooms list, users started getting offended and making complaints. This combined with the fairly limited avatar interactions most likely lead to the demise of this Google offering. This just goes to show that it takes more than a big company or slick graphics to make a virtual platform successful.
Categories: Virtual Worlds
You knew it had to happen somewhere. Interesting that China is the first to adopt taxes on virtual transactions. The Wall Street Journal China Edition has a story up on this:
Real Taxes for Real Money Made by Online Game Players
From the article:
“The State Administration of Taxation said on its Web site Wednesday (in Chinese) that China will impose a personal income tax of 20% on profit from virtual money. The announcement, which was distributed to local tax bureaus, specifically takes aim at those who buy virtual currency from gamers and surfers and sell it to others at a mark-up. Taxation officials are granted the right to determine the original price of online virtual currency if the individual fails to provide proof of an original price, it says.”
20% seems like an excessive tax on virtual transactions. It will be interesting to see if other countries follow suit now that one has taken the plunge in this type of taxation. And where does it stop? Right now it “appears” that this tax is on real money exchanges of virtual currencies. How long until we have a tax on virtual assets and property by some country?
Categories: Virtual Worlds